Think of the shooting angle and set up the flash and the card so they hit the object and light it up.Īnd now, check out the photos Andrew got with this setup. #PHOTO COLOREE FULL#It should be around 3 feet from the gun, and with the flash set to full power. Add a speedlight in front of the card, so it bounces off of the white surface and lights the gun. From that position, switch the card so the white side faces the gun and attach it to a stand. Point the black side towards the object (in this case, the gun) until it casts a shadow on it. Take a piece of cardboard that’s black on one side and white on the other. To determine where to set up the additional flash, use light source tracing. If you also photograph a model holding something reflective, you may want to fix this, and you’ll need another flash to light up the reflective object. But, the gun is reflective and appears red in the photo. The main and the rim light are pretty neat, as well as the background light coloring the wall orange. The main light is set up above the model, and here’s the setup:Īndrew uses a cheat sheet or the speedlight, and it tells him that the main light also needs to be at full power with his settings. So, just like in the previous tutorial, he uses a reflective bounce umbrella to get a more flattering light onto his model and avoid spilling it onto the background. A bare flash gives too harsh light, while shooting through a modifier spills the light onto the background, washing out the color. This is what the photo looks like now:Īfter the rim light, it’s time to add the main light to the model. Andrew chooses red and sets the flash to full power 3 feet away from the model. Set up the rim light first, and choose the color you like. You’re not quite there yet, so now it’s time to shine the light onto the model. Now that you’ve chosen the settings, trigger the background flash.
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